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Был на сайте более недели назад

Кандидат

Мужчина, 28 лет, родился 25 апреля 1997

Рассматривает предложения

Ростов-на-Дону, готов к переезду, готов к командировкам

Technical Artist

200 000  на руки

Специализации:
  • Дизайнер, художник

Занятость: полная занятость, частичная занятость, проектная работа

График работы: полный день, гибкий график, удаленная работа

Опыт работы 7 лет 9 месяцев

Август 2022по настоящее время
2 года 10 месяцев
Storymode LLC

Польша, www.storymode.pro/

Информационные технологии, системная интеграция, интернет... Показать еще

Technical Artist
Unreal Engine (Blueprints/Phyton), Houdini (Vex), Maya (MEL), World Creator, Photoshop Collaboration with the environment artist to create a large world Searching for information and participating in brainstorming to complete tasks Drawing up and introduction of technical documentation for the project Creating a procedural/semi-procedural open world (Shared use of Houdini) Setting up and optimizing nanite objects Creation and optimisation of procedural enviroments in the open world (VEX) Transfer and optimisation of logic from Houdini to UE5 (HoudiniEngine) Creating materials and shaders, custom nodes in HLSL Creating a procedural/semi-procedural open world (Shared use of Houdini). World partition settings, Creating tools for artists. Optimization of processes (Renaming, automatic change of LODs, sequential unloading of part of streaming proxy) Terrain tools (Procedural roads, rivers, waterfalls, parts of villages) Profiling with Unreal insight, Nvidia nsight graphics, InteIGPU, RenderDoc. Search and optimization of the most expensive and time-consuming parts in GPA, CPU. Implementation of DLSS and its configuration in the project. Search and solution of bugs and performance issues
Февраль 2022Июнь 2022
5 месяцев
Lightmap

Ростов-на-Дону, lightmap.ru/

Информационные технологии, системная интеграция, интернет... Показать еще

Technical artist
Participation in the development of multiplayer maps Working with greyboxes according to the requirements of the game design department. Setting up spawn points on locations according to the requirements from the game design department. Setting up mode controllers on locations according to the technical specifications from the game design department. Setting up bots on maps according to the technical specifications from the game design department. Lighting setup and backing. Map setup Writing shaders in CG, HLSL, GLSL Working with a GIT repository (Fork)
Сентябрь 2021Февраль 2022
6 месяцев
Kevuru Games

Ростов-на-Дону, kevurugames.com/

Информационные технологии, системная интеграция, интернет... Показать еще

Technical Artist
Working with game engines Unreal engine 4, 5 Setting up the game engine Creating and configuring materials (Mastermaterial, functions, Instance material) Creation of a landscape ( Creation tools \ World generator ) Game asset integration Integration of animations into the game engine Creating videos and screenshots (Sequencer) Processing, finalizing textures (Photoshop) Optimizing models for the game engine Working with optimization plugins Work in a team of artists and programmers
Май 2021Октябрь 2021
6 месяцев
Red dominion (Start-up)
3d Artist | Unity Developer
Working on a full cycle AAA mobile project (sci-fi setting). Building pipelines and work with team of modelers and texture Assembling locations in Unity, organizing the work of the art department with GIT. Using advanced skeleton to create the right character rig.Work on a healthy team atmosphere, visual style of the game and technical optimization. Responsibilities: - Low Poly Modeling - High Poly Modeling - Hard surface modeling - Texture PBR - Baking Light - Create Texture maps - Create Rig/ Animation and export in game engine - Unity: Setup Prefabs - Create C# code - Create characters Soft: Maya/ Unity / ZBrush / Substance painter / Character creator/ Substance Designer / Marmoset toolbag
Август 2020Май 2021
10 месяцев
Vader Studio

Москва

3d Artist / Environment Artist
Creation of buildings and other architectural objects main job responsibilities: - 3D visualization of exteriors; - Adding characters and objects to renders to bring them to life; - Modeling and visualization of simple interiors and objects; - Development and creation of high-poly and low-poly models for use in VR / AR; - Full cycle of creating models; - Creation of competent UV-sweeps; - Texturing objects, baking textures; - Creation of animation; - Interaction with developers; - Compliance with deadlines and precise fulfillment of the task according to the TOR; - Work with light, with various lighting fixtures; - Work with computer programs of graphic design. Used programs: 3ds Max/ Autocad / Corona render/ Substance painter/ V-Ray/ UvLayout/ Photoshop / Quixel Mixer
Июль 2017Август 2019
2 года 2 месяца
Индивидуальное предпринимательство / частная практика / фриланс

СМИ, маркетинг, реклама, BTL, PR, дизайн, продюсирование... Показать еще

3d Artist | 3d Modeller
Responsibilities: - Creation environment, props - Creation lowpoly models - Creation midpoly models - Creation highpoly models - Creation texture - Creation game assets - PBR texturing - Handpaint texturing - Baking procedural maps - Rigging Setup - Retopolgy - Projecting mapping - Import gameredy engine
Сентябрь 2016Июль 2017
11 месяцев
Open joint-stock company "Rostvertol"

Тяжелое машиностроение... Показать еще

Technician
Read more drawings, work with a large volume of technical literature. Use of CAD programs in the enterprise (Fusion 360, Kompas3D). Creation of a large volume of 3d models of parts, drawings, strength analysis, metal endurance analysis. Create a complete package of technical documentation for the production of metal structures. Constant self-development and the ability to take any job in production. Archive work, Team work. Work with constant load.

Навыки

Уровни владения навыками
3D Max
3D Моделирование
Autodesk Maya
Blender 3D
Autodesk Fusion 360
Corona 3D max
Стрессоустойчивость
Substance painter
Adobe Photoshop
Adobe After Effect
Marmoset Toolbag
Unity
Animation
Английский язык
Visual Studio C#
Unity Development
Unreal
Unreal Engine 4
Unreal Engine 5
Houdini
Решение проблем
Phi

Опыт вождения

Имеется собственный автомобиль

Права категории B

Обо мне

- Ability to get things done and not wait until the deadline. - Modelling locations & props in Maya & 3dsMax - UV mapping in 3dsMax, Maya and UVLayout - Rendering in Corona render and Marmoset toolbag - Retopology in Maya - Modelling Subdivision Surface Highpoly - Baking texture in Substance Painter - Sculpting in Zbrush - Camera and lighting setup - Studying and mastering CAD and CAE modules for 7 years. - Implementation of game models in the unity - Technical mindset. - Creating clothes in marvelous designer - Create HLSL, GLSL, SG shader - Scripting C# https://github.com/VyacheslavYushin/Portfolio

Высшее образование (Бакалавр)

2021
Don State Technical University
Industrial Engineering, Design and technological support of automated machine-building industries
2018
Rostov Aviation College
Industrial Engineering, Technician

Знание языков

РусскийРодной


АнглийскийB1 — Средний


Повышение квалификации, курсы

2021
School of progressive design "Timart school"
School of progressive design "Timart school", 3d modeling
2020
Hard-surface
XYZ
2020
Hard-surface Lite
XYX-school
2019
3D modeling
Kaino-school

Тесты, экзамены

2020
федеральное государственное автономное образовательное учреждение высшего образования "Национальный исследовательский университет ИТМО"
Национальный исследовательский университет ИТМО, Информационно вычислительная техника

Гражданство, время в пути до работы

Гражданство: Россия

Разрешение на работу: Россия

Желательное время в пути до работы: Не имеет значения